Bring the family
One player with bots, two on a keyboard, or up to four with connected gamepads. Everything happens on this screen.
✦ INSANE CLOWN POSSE · DARK CARNIVAL CONCEPT
Bring your homies.
Leave with bragging rights.
Play as Violent J, Shaggy 2 Dope, and the spirits of the Joker’s Cards. Hunt, brawl, bluff, and survive a midway that wants your soul.



THE CARNIVAL KEPT YOUR PLACE
FROM CARNAGE TO THE LIGHT
Six attractions. Every first-deck card, in order. Take the crown with each character and master the whole midway.
YOUR CARNIVAL PASSBOOK
New routes daily. Your discoveries stay forever.
THE FIRST DECK · SIX PLAYABLE ATTRACTIONS
Pick a booth to practice ↓YOUR MASTERY PASSBOOK
0/18 MEDALS · ONE ROUND TO PROVE ITICP game concept · not an official release. *Two players can share a keyboard; up to four with gamepads. Solo includes bots. Online play is planned, not included.
LOCAL MULTIPLAYER
Four contestants. One crown. Fill empty seats with carnival bots.
P1: Arrow keys to move · Space to dash. Attacks, catches, and deflections happen automatically up close. P2: WASD · Left Shift dash. Phone: thumbstick · tap Dash. Manual attack: P1 Right Shift / P2 E / gamepad X or Square. Change auto attack in Controls & settings.
Starting a new run replaces your unfinished cup. Completed tickets, records, and medals stay. To finish that cup, use Continue Run on the midway.
ROUND 01 / 03
Two thumbs.
One wicked cup.Turn sideways for a bigger arena.
LINER NOTES FROM THE OTHER SIDE
References you earn by playing. Every song title opens a little more of the carnival.
THE SECOND DECK · SIX PLAYABLE RULE TWISTS
Original game interpretationsBoth decks are represented in this build. The design book also maps sideshows, non-card albums, Forgotten Freshness, and song-based attractions for the full game. New mechanics and story beats are proposals, not claims about ICP canon.
WELCOME TO THE SHOW
Use the arrow keys to move and Space to dash. Get close to dummies, chickens, mirrors, or fireballs: your character attacks, catches, and deflects automatically. Follow the glowing marker to your next objective. On a phone, steer with the thumbstick and tap Dash. Manual attacks and mouse controls are also available.
One player with bots, two on a keyboard, or up to four with connected gamepads. Everything happens on this screen.
Collect tickets and play the attraction's objective. Dash through hazards or bump rivals to steal a ticket. Hits cost tickets, then put you straight back in the action.
Each round awards 5, 3, 2, or 1 cup points by place. Ties share points. Highest cup total wins; tied champions share the crown.
The Daily Midway changes with your local calendar date. Beat your personal best, hunt six song secrets, and earn permanent cosmetic looks. No disappearing rewards or streak penalties.
MAKE YOURSELF COMFORTABLE
Auto attack handles nearby attraction targets and shows an objective marker. Manual attacks still work, including shoving rivals. Chill mode has slower bots and gentler hit penalties. Display mode changes animation only. Completed rounds save automatically; Continue Run restarts the attraction you left.
Progress is saved in this browser on this device. Daily scores are personal, not an online leaderboard. Phone controls appear automatically on touchscreens. Portrait and landscape layouts are supported; sideways gives the arena more room. Touch and mouse control the first human seat. Phone play is solo with bots; online rooms are not included. Music and effects are original synthesized audio. Actual card artwork and researched character adaptations are included for this local concept. No ICP recordings, lyrics, cloned voices, or endorsements are included.
Read the full game concept & development plan ↗DARK CHAOS CARNIVAL
Preparing the characters and attractions.